An Owner’s Review of the Lenovo Legion Go Handheld Gaming PC

When the Legion Go launched, I was really interested in it. On paper, it fixed the minor annoyances I had with my ASUS ROG Ally. It wasn’t quite enough of an upgrade to justify purchasing one.

Lucky me, my partner got me one for Christmas, and I’ve been playing it ever since. I’ve played Call of Duty Black Ops 6, Halo Infinite, and Project Cars 2&3. I’ve also played Microsoft Flight Simulator, SIMS 4, Marvel Rivals, and various emulators on the handheld.

The built-in kickstand is something I use a lot.

I can’t say enough about the AMD Ryzen Z1 Extreme APU. The powerhouse chip runs games from this generation at 1900×1200 and nearly 100 FPS. You’ll need to enable AMD FSR on the device and configure your game to use it to get that performance.

An AMD APU shares RAM between the GPU and CPU. You can adjust the amount of DDR memory that each function is assigned from the available pool. Most games will work on 4GB of Video RAM and 4GB of System RAM as other similar handhelds have proven time and again.

The Go has 16GB, so you can assign 8GB to the CPU and 8GB to GPU. This lets you run more graphical processes. This means higher textures, more shadows, and better post processing without losing frame speed.

In addition to the memory advantage it has over similar systems, the Go has a small built-in touch-pad. It’s located on the lower portion of the right controller. The little pad is not unlike those found on Valve’s Steam Deck, but it lacks the advanced pressure sensing.

I use the mouse function constantly when navigating game menus. It’s a bar setting kind of feature. I think manufacturers should include one on all handheld game systems released in the future.

Speaking of controllers, the Go’s are removable a la’ the Nintendo Switch. I can not overstate how much of an advantage in ergonomics this design is. I have a “gooseneck mount” that I put the display in. It holds my screen in the perfect position, even in bed. Then, I remove the controllers and am able to keep my arms and hands in natural positions instead of crossing my body.

Removable controllers are a big ergonomic advantage.

You might think that I’ve run out of upgraded features to describe, but the Lenovo engineers were working overtime on this thing. Pop the right controller off and flip the FPS switch on the bottom. Set it in the included slider stand, and it becomes a pistol grip mouse. This function takes some getting used to, but is quite effective once you master it.

In addition to the gaming prowess, the Legion Go is a surprisingly capable laptop replacement. Remove the controllers, open the built-in stand, and pair a Bluetooth mouse and keyboard. The experience is similar to other 2-N-1 tablets. All beit on a slightly smaller screen than most. I’ve written docs, worked on spreadsheets, and remoted into all kinds of systems this way.

The Go makes a great portable computer if you add a keyboard and mouse.

The Legion Go can play most modern AAA titles like Starfield, Black Ops 6, Halo Infinite, and Forza Horizons 5 in 1900×1200 at around on one hundred frames per second. After you tune the game for the device. I frequently win online matches on my lunch break at work using it.

Beyond the normal future device wishes of better battery, lighter, and more powerful, there’s nothing to complain about. My Legion Go is the perfect form factor for this type of device, given the available technology. I’ve been extremely happy with it. Does anybody want to buy a used Ally Z1 Extreme?

 

Starfield, After the Fixes and DLC. A No Spoilers Review

Starfield solar system

When Starfield first launched, it received more negative press than anyone expected. The game was difficult to run even on powerful gaming PC hardware. There were glitches galore. Worse, thanks in part to out of balance weapons and armor, Bethesda’s version of a space adventure seemed mundane. Reviews at the time said other titles in the genre did it better. Obsidian’s Outer Worlds was often named as an example of one.

Another top-tier space based adventure RPG.

Bethesda has long since released multiple fixes and enhancements for Starfield along with its first DLC. There have also been multiple driver updates for NVIDIA and AMD graphics cards since the game’s launch. The Xbox has also had several major updates.

I find that this is the ideal time to start a campaign in long play games like this. The developers usually have most of the bugs ironed out by the time the first DLC drops. Starfield has finally matured to that sweet spot. So, I fired it up and built a new character a few months ago.

Bethesda put a lot into the “space” part of this adventure.

The game looks great, and play has been much smoother this time around. I play on almost every type of device out there. I have my Xbox/X connected to an 82-inch 4K, QLED Samsung TV. At that size, the graphics hold up well. From a normal viewing distance of about eight feet, everything looks great. The edges of objects become fuzzy when you get within three or four feet. The graphics fidelity continues to get worse the closer you get. It’s not bad for a console. Especially considering how huge and graphically detailed Starfield is.

I’ve also been playing on a handheld (Z1 Extreme), my desktop (i9/4090), and via streaming to all kinds of devices. No matter how you choose to play, the game performs. The frame rate stays stable for the most part. Only during intense combat on under-powered hardware like the Go do I notice a lot of lag. The dynamic settings are your best bet when starting out. If you have a monster gaming card and are able to run 4K Ultra, Starfield is breathtaking. The textures are so good, especially on OLED monitors.

Sitting on the couch and playing Starfield while hanging out with my family is a perfect afternoon.

Speaking of monitors, I’ve got the 82 inch TV mentioned above. Then my gaming PC has both a 49-inch 32:10 OLED ultrawide curved screen and a 48-inch OLED flat panel. My tablet has an 11 inch OLED , and the Lenovo Go is an 8 inch LCD. I’ve seen this title on lots of screens. For this game, up close to the curved ultrawide offers the best experience, in my opinion.  Something about the landscape filling most of your field of view really adds to Starfield’s aurora.

The game plays like living in a space opera adventure movie in the most detailed ways. Everyone talks in this game, everyone. There are more than a quarter of a million lines of voiced dialog. Some of it occurs in NPC conversations that are surprisingly deep and complex if you stop to listen. A few of those deep conversations launch side-quests.

Starfield is good at slow rolling you into playing all night. You start out intending to do something quick. Next thing you know, it is two in the morning. You can tell it’s from the same group that gave us the Elder Scrolls. It has the same brilliant pacing and variety of play types.

Some reviews I’ve read see the similarity with other titles from the publisher as a negative factor. I think the “New IP” marketing message distorted people’s expectations. Early advertising implied that Starfield would be a completely different experience from the Bethesda titles that came before it. Many were disappointed when it turned out to be “Skyrim in space”, but I think that’s the point.

Of course, the “Old-West” is in space too.

Once of my favorite aspects of Starfield is its ability to be both massive and intricate at the same time. Pull up the map, and you can zoom in and out of multiple solar systems that are light years apart. All that vastness of galaxies and yet, you will eventually know your way around New Atlantis is like your real-life neighborhood. I know Ryujin Tower as well as my real-life employer’s corporate building at this point.

Some of the cities are large and take a long time to fully explore. New Atlantis is one of those.

The Bethesda formula works well in the space adventure genre. The game’s quests and side quests cover the whole field of mission types and dungeon crawls. Everything from raiding bases and hunting monsters, to dogfights in space are covered. I’ve run into assassination jobs, military attack missions, detective puzzle stories, and more. Just when I think I’ve encountered every possible type of mission, something new and clever happens.

Some encounters with a random NPC can end up leading to complex story-based missions that take hours to complete. Other missions are one and done quick XP boosts that are over before your fingers are fully warmed up. There’s a good balance of action and idle life moments. Once you get into a session it’s easy to stay in for a few hours. You’ll barely realize how much time has passed in the real world.

There are some fantastic locations to explore, and the story is engaging enough to keep you following the mission list.

My favorite thing about Bethesda games still rings true in Starfield. You don’t have to fully participate in every aspect of the game to live a life in their worlds. The game requires you to use the tools, but you can focus on the things you enjoy most. Progress through the missions and quests isn’t directly tied to a specific solution.

For example, I don’t always get a lot out of the building, crafting, and collecting often featured in role-playing games. Starfield doesn’t force building or crafting as much as other RPGs do. Bethesda lets you choose how to acquire the ships, weaponry, and other goods you’ll need. I prefer to grind for credits and buy my gear. My character is a merc, to be sure.

I’ve chosen a life of combat and conquest. I spend my rank points on gun skills and put my money into my ship’s firepower.

I’m about forty hours into this Starfield run. In that time, I’ve mastered the game’s combat mechanics for the character and ship. Fights in space or on the ground don’t make me sweat anymore. I have completed a little more than half of the main story. I’ve finished most of the Ryujin corporate faction missions. I’ve also turned in a lot of bounties and finished whole side-story arcs. I’m a level 20, with an upgraded ship and enough guns to blast my way out of anything.

The missions and quests are just fantastic. Some have numerous characters and locations; others are quick and ferocious.

This far in and the game still feels like it will take a year to finish. I haven’t even completed the main story line yet. There are whole categories of skills that I haven’t spent a single point on. Multiple quest lines that I thought were almost over are still going. Some players and publications have critiqued the amount of content, but as a relative newbie it seems almost overwhelming.

The combat is spectacular both in space and on the ground. There are numerous weapon types for you to master. Your character has a thruster-pack to jump-jet away, or hover and rain death from above with. You can upgrade your companion’s firepower and armor, and they’ll do real damage on your behalf. If you invest money and time into your weapons load out, you can build a character capable of extreme violence.

I not very effective at talking my way out of situations.

Space battles vary from single ship encounters to multi-planet hopping chases. You can hail, disable and board, or fully destroy the opposition. Ship building is great in this title. Your options are limited by the resources you can get your hands on, and that’s about it. The flight controls are fairly simple. Much like Star Trek’s Enterprise, you can focus your ships’ energy where you need it during engagements. Boosting weapons over sheilds, or put everything into the engines and run. The choice is yours to make most of the time.

Space battles can be intense. Unlock the targeting skill to make them easier to win.

Then there’s your ground transportation. The addition of the REV-8 ground vehicle is most welcome. The off-road machine features jet pack hover/jumping of its own. It also has a turbo boost and a canon. The canon requires accuracy to be effective, but once you get it dialed in, watch out baddies. I’ve devastated entire enemy strongholds with my REV-8. It reminds me of the Mako from Mass-Effect in a lot of ways. The jumping feature is extremely useful and can be cheesed to great effect if you like to play that way.

The ground vehicle wasn’t available at launch. Many feel that it should have been there from the start.

Besides the new car, there have been a lot of other “quality of life” upgrades since the original launch version. Decorating your ship’s interior and vastly improved city maps were huge. You can visit Bethesda’s site and read the patch notes if you want to puruse the full list. Even though the DLC has launched, there have still been patches and updates. The game is still being actively invested in by Microsoft and Bethesda.

I don’t have anything overly negative to report on when it comes to Starfield. It’s a fun way to pass a few hours while staying at home. The story isn’t the best sci-fi story I’ve ever encountered, but it is good. It’s more than good enough to anchor a game like this. The character development is over the top. There are so many NPCs to interact with that it’s easy to lose track.

Another epic game that had a bad launch.

In my opinion, Starfield got a bum rap at launch in much the same way that Cyberpunk 2077 did. The hype machine was setting the bar for success way up high. I think both titles were launched prematurely by business leaders who were money blinded. Lucky for us, both games also ultimately got wrangled into something many of us consider to be masterpieces.