Palworld Tips & Tricks: Co-Op Multiplayer Setup and No Spoilers Review | A Fun Game for Couples and Friends Groups

It can be difficult for couples to find a video game that both parties can really enjoy. People like different things when it comes to digital entertainment. My spouse really enjoys cozy games and titles like Zelda, Pokémon, Animal Crossing, and Star Dew Valley. I tend to prefer FPS and racing titles with some overlap on the adventure stuff.

When a co-worker mentioned that he and his wife were really enjoying Palword, my spouse and I decided to try it as well. I followed this guide provided by Pocketpair and set up a private multiplayer server using the free SteamCMD server software.

The Palword SteamCMD dedicated server runs in an CMD Terminal after you get it going on Windows.

Having your own server means not needing to worry about competition. We could also make our own backups, and it meant we had full control over the game world’s settings. We find that it encourages us to play more since it is always available. As a tech, I like that server performance is guaranteed by my own network and hardware #1mspings.

The official Palworld server guide is thoughtfully laid out and easy to follow. There are also several videos on YouTube that show the setup.

During the server setup, I followed the instructions linked to in the picture above. I also used this post in the Steam forums as a reference because it provided some more detailed information and tips regarding a shortcut to easily start and stop the server.

I opted not to fill in the public IP address in my setup. I will use a VPN if I want to play when not on my home network. I made this decision in-part because requiring a password on the server has a sort of bug, or this beta game lacks a necessary feature. Depending on how you look at it. You need a keyboard to enter the password in the server connect menu and there’s no on-screen keyboard available in-game yet.

The keyboard situation gets annoying on consoles such as the Steam Deck or ROG Ally. It is possible to enter the password on the handhelds, as they both have methods to force an on-screen keyboard to open. The process is clunky due to input window focus challenges, keep trying the overlay’s OSK it eventually works. There are apparently more places where a keyboard is required, but I have not personally encountered any yet.

The terrain and scenery vary greatly throughout the game world.

To play the game on the same system that you host it on use 127.0.0.1 as the IP address of the server to join. Speaking of clients, if you want to setup an Xbox private server using this same method you can. The change to make the server Xbox compatible is covered in both of the guides linked to above. Each server can host PC players, or Xbox players but not both together (yet). It is possible to host more than one game server on a single computer if it has enough physical resources (CPU, MEM Storage). You’ll need to change the port for each server that you run in the .ini files (instructions in linked the guides above).

The SteamCMD server and the game world you play in are controlled via a series of text files with obvious names like Start.bat and Palworldsettings.ini.

I had to increase the server’s tick-rate to 60 to help cut down on the rubber banding that seemed to occur really badly during pal fights. There’s still some of the snapback stuff happening when my spouse and I both fight lots of enemies and their pals in the same area. I may increase the tick-rate to 80 in the near future. See this GitHub readme for instructions on how to adjust the parameter. This change increases the computer resources used by the game world server.

Our gaming pc is using an AMD Ryzen 7 CPU, A 3080 TI GPU, and has 32 GB of DDR4 Ram. It’s able to simultaneously host the server and stream a copy of the game via Steam Link to the Apple TV in our living room (where my partner plays) in 4K at 40-60FPS over a professionally managed 1Gbps cabled network.

The task list to ride a flying Pal is long. I was a level 15 when I accomplished the entire chain of resource gathering, unlocking, ranking up, and building. It’s worth the trouble IMO.

I’ve seen Palworld described as Pokémon with guns, but that isn’t a very fair description in my opinion. The game is really a mashup of all your favorite adventures. Don’t get me wrong, there are Pokémon-like creatures called pals and guns galore, eventually. I’m pretty salty about being almost 20 hours in, having ammo, but still no GUNS.

There are also towers to unlock regions, a hang glider, chests that take keys, cooking, and climbing ala Breath of the Wild and Tears of the Kingdom. The typical survival RPG hallmarks of gathering, building, upgrading, repairing, farming, potion making, and inventory management are cornerstones of the Palworld experience, too.

You get a hang glider early game. It takes stamina to glide, consider spending skill points on increasing yours if you like to travel fast.

The game starts you out in a pretty lush environment. I recommend collecting wood and stone as soon as you can. Follow the yellow text prompts in the upper right corner of your screen. It’s a good idea to build a campfire and or shelter as quickly as possible. You can freeze to death on your first night without something to keep you warm.

During the beginning, focus on establishing your first base. Capturing and learning to use your Pals is normal for Pokémon players like my wife but was a new experience for me. I still struggle with which one to call for a strategic advantage over any given enemy in a dual, or fight.

We built our first base close the starting point. A campfire and cabin with beds should be at the top your build list. You need them to survive the night.

Acquiring technology points and otherwise ranking up is the goal. In classic RPG fashion you start hemmed into a particular geographical area by the strength of enemies in adjacent zones. If you want to explore, you are forced to evolve.

Technology Points and Ancient Technology points unlock plans and recipes for ever more powerful gear, better building selections, food, and industrious machinery (aka GUNS!).

We defeated the first tower-boss on our second try at level 14 with two players. Each of us with 5 pals that could do 100 damage or above, bows, spears, and axes. We each went through more than 100 arrows each, in both attempts.

This map gives you an idea of enemy ranks in the various zones.

We have the difficulty set on normal and have left the “lose your stuff on death” penalty turned on. I won’t go into details past that on strategy. The information was provided to give newbies an idea of how high they should rank up before venturing out into the expansive world at large.

Exploring the vast open game world reveals all kinds of interesting things.

The combat is a combination of 3rd person melee and ranged weapons like bows, crossbows, spears, and axes for a very long time. I’m a level 15 player at about 19 hours in and have only encountered guns in NPC raider’s hands. Apparently, they aren’t an option for players until Level 20, after which you are able to unlock the ability to craft a weapons workbench.

The combat is smooth and interactive as far as character control is concerned. Jumping, dodging, running, sliding, and ducking are combined with throwing, shooting, swinging and stabbing in fast paced action when there are multiple combatants.

You can build a bow early game. The aiming controls are smooth and accurate. TIP: Hold your draw until you hear the “full power ding” and shoot for the head to inflict maximum damage to your prey.

There are shields, armor, health potions, firepower, food, damage to your gear, damage to your pal team, with stamina and health for everyone to manage durring battle. Your fingers will get a workout and so will your brain. The game supports both keyboard and mouse or controllers. Though you should have a keyboard handy for the buggy spots.

Your Pals fight with and for you. Choosing your Pal team loadout is as important as choosing the weapons your character is wielding. Each category of Pal will have attributes that make it a better or worse fighter against other types of Pals. Each individual Pal on your team can be ranked up, accessorized with weapons, trained with new combat techniques, and more. Some can be ridden, or flown, and others will act as your personal bodyguard. Mastering all their abilities will take some time.

Each member of your Pal team is a fully rankable character with all its own stats.

Murdering and harvesting the cute little pals for their organs, meat, and bodily fluids is required. You also end up enslaving the creatures to work on your bases building your empire. I only mention it because this type of play almost certainly bothers some people. If you have an aversion to these types of actions you should steer clear of Palworld. There’s not really anyway to progress in the game without slaughtering the Pals by the hundreds, possibly thousands.

There are areas where the game shows that it is still a pre-release title. The afore mentioned rubber banding issue, quite a few graphical glitches, and the possibility of your data getting wiped out (see the warning at the start of the game) to name but a few. There are also several spots you get trapped in which will force you to reset a ‘la Sackboy.

Another example, you can tell they don’t quite have enemy strength dialed in. The displayed rank doesn’t always match the experience. You may encounter a level 23 zone guardian that is easy to defeat then lose your next battle to a random level 11 Pal. It is by no means a game breaking issue, just something to be aware of.

“We’re heading to the snowcapped mountains in the distance next babe!”

The open world is large and there are many types of environments to explore. Each new zone is unlocked by defeating the boss in that area’s tower. The tower bosses are what drives the need to rank your character and team up. In addition, your bases will l be randomly raided by the other factions of NPCs that inhabit the game.

We’ve had a great time playing this title. There’s plenty of farming, organizing, building, and the like for her. I enjoy the combat and strategizing. We both really enjoy the exploration and Pal collecting. The game has a good combination of activities that players can accomplish alone and those that require teamwork. If you’re looking for something to play with your significant other, or a group of your friends, Palworld might be a good option for you.

Thrustmaster T-LCM Loadcell Sim-Racing Pedal Set Is A Steal at $200.00

I’ve been racing with wheel and pedal sets on PC, Xbox, and Playstation systems for as long as I can remember. I started out with simple spring based wheel and pedal sets from the likes of Mad Catz. Eventually, I worked my way up to advanced force feedback based wheels that use embedded motors to simulate some of the physical experiences of driving.

During my early years with the hobby, I had not devoted much attention to the pedals. I was always more focused on the graphics, wheel, and display. I used the basic gas and brake set that came with the wheel and decided that was good enough.

Spring-loaded wheels were all the rage in the PS2/360 era.

A few years back, the gas pedal snapped on the Logitech setup I had been using at the time. I purchased a set of Thrustmaster T3PA pedals because they used the same connecter. Also, the addition of a clutch pedal would be a big upgrade. I’ve preferred them up over those included with my various wheels ever since. Until recently, that is. 

The T3PA  was a significant upgrade.

My lovely wife had decided the best Father’s Day gift would be a trip to our local computer and electronics store to pick out a new toy for my inner child. While we were wandering around the store, we eventually found ourselves in the sim-racing section. It was there that I discovered the T-LCM pedal set. It was the first time I had run into loadcell based pedals in a brick-and-mortar store. It was also the first time I had seen the tech offered for less than three hundred dollars.

Loadcell sensors measure the amount of pressure being applied at any given time in near real time. They’re far more accurate and faster than the more common potentiometer sensors. The older tech measures the distance the pedal’s shaft travels, and the software translates that to pedal pressure.

The upgraded censor allows engineers to design pedals that are focused on replicating the real-car experience. Potentiometer based pedal designs are forced to consider shaft travel over other attributes. On the Thrustmaster T-LCM model, the loadcell is utilized by the brake. Combined with some adjustable spring sets, the feeling of braking is closer to meat-space vehicles.

It took me about two hours to get the T3PAs removed and the new set installed and ready to drive. In that time, I updated the firmware on my TS-300 wheel because it was required. The installation steps also included downloading the tuning software to adjust the sensor’s sensitivity . Then, it was on to the hard part mapping the new pedals to the controls of my various driving games.

In each of the driving games I play, there is a particular car and track that I use to test new setups of my computer hardware and software. I loaded one of these benchmarks, Project Cars 2’s Azure Coast in the 2004 Porsche Carrera GT and hit the road.

I could tell by the time I had turned into the first corner that the new load cell technology was worth the cost and time. I won’t go as far as saying that braking feels exactly as it would in any particular car. I will say that it feels like a realistically generic brake system.

The improvement in car control due to the more nuanced feel of the braking was immediate for me. I beat my personal best lap time for the track and car in my first test run. The brake engages and applies stopping power in a manner that is more like the real thing. The adjustable resistance provided by the various spring sets lets you adjust the feeling to match your expectations.

The Microcenter store we had purchased the new set from had them priced at a reasonable $249.00. I happen to know that the store will price-match Amazon, so I checked. Sure enough, Amazon had them for $201.00. At that price I think these make sense as an upgrade to my sim-racing setup. If you’re looking to inch closer to a more realistic driving experience, you might want to check them out too.